False Floor Pit

    • Level 1 Warder
    • False-Floor Pit
    • Trap
    • XP 100
    • A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit.
    • Trap Trap: A 2×2 section of the fl oor hides a 10-foot-deep pit.
    • Perception
    • DC 20: The character notices the false stonework.
    • Trigger
    • The trap attacks when a creature enters one of the trap’s four squares.
    • Attack
    • standard•Melee
    • Attack: +4 vs. Reflex
    • Hit: The target falls into the pit, takes 1d10 damage, and falls prone.
    • Aftereffect: The false floor opens and the pit is no longer hidden.
    • Miss: The target returns to the last square it occupied, and its move action ends immediately.
    • Countermeasure
    • An adjacent character can trigger the trap with a DC 10 Thievery check. The fl oor falls into the pit.
    • Countermeasure
    • An adjacent character can disable the trap with a DC 25 Thievery check. The fl oor becomes safe.
    • Countermeasure
    • A character can climb out with a DC 15 Athletics check.
    • Created with DungeonMastering.com’s DM Tools

False Floor Pit

Keep On The Shadowfell LeeMouse